Why aespa's PUBG and Epic Seven Collabs Keep Turning Gamers Into MYs
aespa's gaming crossovers aren't just merchandising -- they're one of the most reliable ways new fans actually find the group. Here's why that keeps working.
Most K-pop groups do a brand collab and it’s just that — a sponsored post, a logo on a can, forgotten in a week. aespa’s gaming crossovers keep doing something different: they’re actually turning up, unprompted, as origin stories in fan discussions about how people got into the group in the first place. One recent r/aespa thread asking MYs what got them hooked is full of people crediting PUBG and Epic Seven specifically, not the music, as step one.
The PUBG effect
The PUBG collaboration comes up constantly in that thread, and the pattern is remarkably consistent: someone who’d never listened to a K-pop song unlocks a skin, plays a match, and ends up spending real money chasing the rest of the set before they’ve even looked up who the four members are. One fan describes it plainly — they only got into PUBG because of aespa, and then “spent too much to unlock them all.” Another traces the same path back through a NewJeans PUBG collab first, before the aespa version pulled them in a second time using the exact same mechanic.
That’s a genuinely unusual funnel. A branded skin in a battle royale game isn’t music, isn’t a music video, isn’t even really about the group’s artistry. It’s just proximity — the game puts the characters in front of a player repeatedly, in a context that has nothing to do with fandom, and curiosity does the rest. By the time someone’s finished unlocking a set, they’ve usually already looked up who’s on the promo art.
The Epic Seven route is even weirder, and it works anyway
If PUBG’s aespa crossover is a straightforward brand tie-in, the Epic Seven collab produced an origin story that’s almost accidental. One fan describes getting repeatedly beaten in PvP by an overpowered “ae-Karina” character mid-match, having no idea what the reference even meant, and getting curious enough to search the name — which is how they found the group and became a Giselle stan instead, since Karina’s in-game version turned out to be the stronger unit and Giselle’s was, in their words, “just meh.” That’s not a marketing team’s intended funnel. That’s a fan discovering an entire group because a video game character was annoyingly hard to beat.
Why crossovers work better than straight advertising
The common thread across both stories is that neither one felt like an ad. A PUBG skin sits inside gameplay someone already wanted to be doing; an Epic Seven boss fight is just an obstacle, not a pitch. Nobody in that thread describes feeling marketed to. They describe getting curious about a name or a face that kept showing up in a context they were already invested in, and following that curiosity somewhere unexpected.
It also helps that neither collab required someone to already like K-pop, or even be aware that’s what they were walking into. The gaming crossover strips away the genre gatekeeping that can make discovering a K-pop group feel like joining something with its own rules and vocabulary. You don’t need to know what a comeback or a bias is to unlock a PUBG skin. You just need to like the skin enough to keep playing — and for a decent number of MYs, that turned out to be plenty.
It’s not a one-time trick
What’s notable is that this isn’t just one lucky collab that happened to work once. The pattern repeats across completely different games with completely different mechanics — a battle royale shooter and a turn-based gacha RPG have nothing in common except that aespa showed up in both, and both produced the same basic outcome: a player with zero K-pop context ends up a fan within weeks. That’s a sign the group’s visual identity and concept translate well outside music entirely, not just that one campaign happened to land.
There’s also a quieter side effect worth noting: fans who came in through a game often describe catching up on the discography all at once rather than following it release by release, which changes how they experience it. Instead of waiting years for Black Mamba to lead into Armageddon, they’re bingeing years of eras back to back in a single week, which — based on how often people mention going down “the aespa rabbit hole” after a crossover — seems to hit just as hard as watching it unfold in real time would have.
Where this leaves new fans
If you found this group through a game rather than a music video, you’re not a lesser kind of MY for it. Based on that thread, you’re actually in one of the more common categories of fan there is. The entry point matters a lot less than what happens after it — and for a surprising number of people, “I got beaten by a video game boss” turned out to be the start of a real fandom.